Can you qss skarner ult




















Sylas players are delighted to play against Skarner no matter if he's lane or jungle. He's a problem. Pick him off before he uses your ult on one of your teammates. His kit synergizes way better with it and he can gapclose and kidnap without even needing flash though he can also utilize the flash ult combo. If you kill him off early you'll save you and your team a lot of headache because he can heal off most of the damage you'd be able to do yourself.

Jarvan can often feel unkillable at times and you can do little to stop him from doing what he wants in fights. If he's too tanky to deal with, ignore him. Otherwise a front to back may be your best option. Look to stay in the game and help your team survive his engage.

Blue Kayn isn't a big deal since if he can't 1 shot you you get him killed very quickly. Rhaast however is an issue. That champion heals way too much for you to deal with as well as adding hard cc to the mix.

Ideally you can kill him with your ult, but in many cases, he survives and ults to get back into the fight. Win while you have advantage in the early game, where Kayn is weakest, otherwise you'll likely have to play for your team. Fiddle's rework has changed the tide of this matchup thanks to all of the additional cc which he can use to make you irrelevant in fights. Get around it though and he's a sitting duck. I recommend considering a qss to protect your team from his ults or punish him while he tries to get away with his fear.

Make sure you know where he is if you plan to engage with your ult, since you're engage is very linear and he can easily bait and counter it. Trundle is much like Olaf in all ways other than the fact that you can cc him.

Try not to face him alone and plan an escape route if you attempt to fight him, as you can get away if you can get around his pillar. In fights, it could be best to get rid of him as he can be an annoying front liner, but is very vulnerable to your cc. Vi can be tricky to lock down before she hits you first, and in many cases you'll get chunked hard if she does. Try to outpace her around the map as if she falls behind all she can offer is engage, which if you can survive she'll be in trouble.

Lillia is a nuisance. She can easily dance around you if you miss your e or punish you with sleep threats. In teamfights she should be considered a primary target as killing her off before she ults gives your team a huge advantage. You may have to burn flash to do this however, as she can react sleep you by landing an ability as you get close if you can even do that that is. Kindred favored, but you hard stomp if you win early.

Kind of like a Kai'sa in that they're a tank busting adc but with the addition of a dash kite and a slow. Lock them down and be prepared to either pull an enemy out of their ult or get them kiled before it can be used. Kindred will likely build a qss and that's where this gets hard. Check out my section qss for a few tips on beating that. If you ult her, make sure it's a kill or else she'll repel away for free. She does a lot of burst damage and has a good early advantage state, so look to survive the early game and size her up come mid game.

Kha'zix can be slippery, but if you can nab him he's in trouble. You can win 1v1's but it's not in your favor so try to avoid getting bursted down unless you know you can kill him. Try to peel him off your team before he stealths from your cc or gets away. His w is annoying, but get around it and he doesn't offer much directly outside of a proc and run. Watch for his ult if you wanna kill him. Either save your ult for after he uses it or ensure his death before he can turn back time.

Poppy is a rare jungler, but has ways to keep you out of fights and can just be unkillable in a lot of ways. Avoid fighting her and look to kill her back line or have your team burst her down as she is vulnerable to your ult. Learning the timing of ulting her or even one of her teammates as she tries to eliminate you from a fight can net your huge rewards, as at worst you temporarily even the exchange, and in many cases will give you a free kill.

Ivern has many ways to get around you can protect his team by utilizing everything his kit can offer. Choose to ignore him or get him out of the way quickly. Keep track of his early game movements so that you don't lose an early buff for free and fall behind through farm. Try to pressure objectives first so he can't conceal his team with bushes and prevent your engage.

Pops up now and then in the meta. Very dangerous with his damage, especially his ult. If you can help it don't take a fight where his ult will get your team wiped. He's a particularly good ult target as he doesn't have much to deal with it other than hoping he can survive the onslaught, but killing him off immediately in a team fight will do your team wonders.

If there's a more important threat though, cc in general is just a good way to deal with him, just be wary of his damage output. I'd say Graves marks the true even point of jungle matchups in this guide. He can be hard to kill sometimes, is fresh fodder others. You have means to outplay him and run him down thanks to your spire speed in a 1v1, and you can also kill him easily with ult, but if he gets ahead it can be trouble. Limit his early game capabilities and look to be more useful than him throughout the game by getting objective prio early and force him to try to contest.

VIego will get mauled if you ult him, but he's a duelist by heart and can really dish out some damage if you find yourself alone with him. Play around your cc and don't let him burst you down with his dps. Running him down shouldn't be difficult, so pick fights carefully and he shouldn't be too big of an issue. Fail to find an advantage, however, and he can find ways to wreak havoc. Fun fact, if Viego builds qss and takes a form of a teammate who doesn't have it, he can't use it anymore!

Keep this in mind should that situation come up. Haven't played this matchup yet surprisingly, but Talon is likely a feast or famine matchup. Thanks to his stealth and mobility, he can easily dodge you and do what Talon generally does; however should you reach him, you can make sure he doesn't get away. I'll have to see how long he stays relevant in the jungle. Mundo can be hard to run from thanks to his cleavers, and you will struggle to kill him even with your ult.

Abuse him with your cc to wear him down in fights. Try to get an early game advantage by out roaming him on the map and getting some dragon pressure to stop him from walking in freely. His passive will stop your ult, so make sure you e him first or use ult to chain cc. Nunu is a huge meatball on the front line, but you can take advantage of this if you can get him killed. He's rather difficult to keep track of and can secure objectives easy, so work with your team to locate him and stop him from helping his team with his roaming power by warding rivers.

His cc can be hard to deal with but the same goes both ways. Stop his ult with your e if possible. New from jungle buffs: Diana is a bit of a wildcard. On one hand she can burst super hard and still be hard to kill if she gets ahead. On the other, you can lock her down to limit her damage, or steamroll a weak Diana if she falls behind. These cases differ in that crowd control is setup, while combat debuffs are the payoffs to such setup.

When you cleanse CC, the enemy needs to lock you down again to aggress on you, but that tends to bpretty reasonable ask. By contrast, cleansing a combat debuff wipes the applicator's primary means of fighting you. So, those champs are pressured to snowball before their effects become meaningless, while their opponents are forced into buying QSS even if it's incredibly inefficient to do so. This leads to destructive effects on game balance which we've left unanswered for too long.

With the understanding that there may be outliers we need to address, we're unshackling combat debuff champs from their quicksilver collars. Main Page All Pages. Main page Recent changes Random page Join our Discord!

Editing Help. New to League? Scary's on the wall Scary's on his way. From: MilanBarca From: mrich ok and what about mercurial scepter for example, does that work in the same way? User Info: SoIldSnlvy. Lord Grahf posted Cleanse will generally remove Damaging or ccing debuffs E.

Red buff effect, Taric's stun but will not remove non-damaging or ccing debuffs E. Taric's W armour shred, Vision revealling debuff. QSS literally removes all negative, non-permanent effects from your character. QSS removes debuffs which includes most disables and suppressions but does not have an lingering effects. However, Cleanse would be more useful in escaping an Ashe Taric combo than QSS would because of the 3 seconds of reduced cc.

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