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Tips and Warnings. Related Articles. Author Info Last Updated: September 6, Talk to innkeepers to find the Shrine of Azura. Ask innkeepers about the latest rumors as you explore Skyrim, and one of them will eventually tell you about the shrine. This will result in a quest marker popping up to lead the way. Head to the Shrine of Azura. The easiest way to reach it is to travel to Winterhold and make your way south-southeast to the shrine. Talk to Aranea Ienith. Talk to her, and she will speak of a prophecy about a fortress and an elven mage.
She will then leave you with instructions to look for clues in Winterhold. There might be a bug where she is hostile on meeting her. Just run away, wait for a few in-game days, and return. Speak with Nelacar. Travel to Winterhold, ask people about an elven mage, and they will direct you to Nelacar who can be found in the Frozen Hearth inn.
Or you can just go straight to the Frozen Hearth and talk to Nelacar. Convince Nelacar to talk to you. He will be reluctant to share information about Azura's Star with you. Pressing him on the issue will result in a Speech check with three options: Persuade, Bribe, or Intimidate. The easiest way to get him to talk is to intimidate him, though all options are open if you have enough Speech skill to pass them. Once you get him to open up, he will start explaining the properties of soul gems as well as sharing the story of Malyn Varen, a former College teacher who tried using the Star to make himself live forever and lost his sanity as a result.
Nelacar will then task you with finding the star in Ilinalta's Deep while pleading with you to not return the Star to Azura. Find Ilinalta's Deep. This will be easy if you have discovered the Lady Stone, as the dungeon is right next to the Standing Stone. Unsurprisingly, their souls make for some mighty fine enchanting. As a Daedric artifact, Azura's Star tends to stand out from the rest.
Part of its uniqueness stems from the fact that two versions of it actually exist. None of the other Princes possess an alternative version of the same object. In Azura's case, the Black Star serves as that alternative. The Black Star can almost be thought of as a perversion of the original.
It's able to trap black souls, those of humanoid creatures, which is a practice Azura refuses to condone. Azura, naturally, won't be pleased. Once again, the Star possesses yet another nifty feature that is often absent in other Daedric artifacts. Since the purpose of the Star is to contain souls, the interior of the artifact can actually be observed. Of course, in order to see the interior, one must be soul-trapped first. It's not a particularly pleasant experience.
The space inside the Star is crystalline in nature. Spikes of white, luminescent crystals jut out of the landscape in every conceivable fashion. There's even a series of convenient walkways the Dragonborn can utilize to get around. It's not a great place to spend the rest of eternity, but aesthetically, it's quite pretty.
Many people may be inclined to think that the Star is given its name due to its shape. That is only partly correct. The Star has more to do with astronomy than one may think. In fact, there exists in Tamriel a constellation that is also named "Azura's Star. Azura is often described as the Mistress of Dawn and Dusk. As such, the constellation is purportedly only visible in the brief time between dawn and dusk.
Its position is just below that of the Steed constellation. Azura's Star has been a familiar inclusion in The Elder Scrolls franchise for some time. The artifact has made an appearance in every numbered entry in the series except for Arena. Many other Daedric objects have similar lifespans. Its position is just below that of the Steed constellation. Azura's Star has been a familiar inclusion in The Elder Scrolls franchise for some time. The artifact has made an appearance in every numbered entry in the series except for Arena.
Many other Daedric objects have similar lifespans. The utility of the Star, however, has never changed. It's quite common that artifacts in earlier installments possess slightly different functions. That's not the case for Azura's Star. Its usage has always revolved around trapping souls, whether human or not.
If the Dragonborn decides to take Nelacar's side when determining the artifact's fate, the player will be rewarded with the Black Star. However, there's a bit of a misnomer associated with it. Nelacar at one point states that the Star will only be capable of capturing black souls. That statement is actually incorrect. The truth is the Black Star can hold both black and white souls. The original, untainted version of the Star is the one that is limited in its capabilities as it cannot capture the souls of humanoids.
For this reason, the Black Star is typically considered the more useful reward. The little tidbits the Hold guards usually drop is no exception. Frequently, they will comment when they detect something unique in the player's inventory. Interestingly, Azura's Star is one of the few Daedric artifacts that will not engender absolute revulsion from the guards. Rather, they respect the Star for its inherent beauty and power. For example, they may say: "By Shor, is that How did you come to possess such a rare treasure?
Situated atop a mountain, its fine craftsmanship is instantly visible even at great distances. When examined closely, players may be surprised to find what Azura is holding. Azura is grasping the dawn and the dusk in her left and right hands, respectively. The dawn that she holds in her left hand is actually represented by her Star.
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